Guides · Teams

Best Teams

Full loadouts of 5 towers, 2 heroes and 3 spells per encounter type, with the reasoning behind each pick and swap rules when you lack a unit.

Every template below follows the same structure — 5 towers, 2 heroes, 3 spells — for one encounter type. Picks come from the official rosters; every slot lists a swap option.

Balanced generalist

SlotPickRole
TowersArcher Garrison · Scholar Mage · Knights Order · Royal Catapult · Dwarven CulverinOne of each role.
HeroesGerald + GeminaTank + utility.
SpellsReinforcements · Rain of Fire · Teleportation SigilSave, clear, flex.

Crowd clear (swarms)

SlotPickRole
TowersRoyal Catapult · Cursed Crossbows · Alchemist Shack · Knights Order · Wildcat HuntressesArtillery focus + block.
HeroesDrakkan + IgnusArea casting.
SpellsRain of Fire · Thunder Zapper · Aspect of SolWave clear.

Armored waves

SlotPickRole
TowersScholar Mage · Sunray Master · Light Priestess · Knights Order · Royal CatapultMagic focus + hold.
HeroesMalik + IgnusFront-line + magic.
SpellsReinforcements · Royal Edict · Wintersong's WrathSustain + burst.

Flying-heavy

SlotPickRole
TowersElven Elite Ranger · Archer Garrison · Sentry Watchtower · Scholar Mage · Royal CatapultAnti-air + artillery.
HeroesAshbite + GeminaAir damage + utility.
SpellsRain of Fire · Soaring Shop · Ace MusketeersAir impact + flex.

Boss killer

SlotPickRole
TowersKnights Order · Ironbark Treant · Sunray Master · Royal Catapult · Gold ProspectorsHold + focus damage.
HeroesGerald + DrakkanTank + burst.
SpellsTeleportation Sigil · Reinforcements · Thunder ZapperPin the boss, save, burst.

Swap rules

  • Missing a tower? Swap within its category (see the tower list).
  • Missing a hero? Swap toward the same role (tank / damage / support).
  • Unexpected wave? Keep the shell and swap one spell instead of the whole team.

Game version: launch 1.0 (Sep 24, 2026). Templates reasoned from official categories; unit values Unverified. Last checked 2026-09-26.

FAQ

FAQ

Common questions about this topic.

What is a good Kingdom Rush 6 team?

A balanced shell: 1 archer, 1 mage, 1-2 barracks and 2 artillery; heroes Gerald + Gemina; spells Reinforcements, Rain of Fire and one flex — then adjust per stage.

How many towers and heroes are in a team?

5 towers and 2 heroes per battle, plus 3 spells.

Are these the best teams mathematically?

No — they are reasoned templates from official categories; exact numbers are Unverified and balance can change.