Guides · Tier List
Spell Tier List
Which 3 of the 9 spells to equip, by scenario. Every tier is explained and tied to a game version.
You equip 3 spells per stage. Exact effects are Unverified, so this list ranks by role fit and is updated per patch.
Always-useful core
| Tier | Spells | Why |
|---|---|---|
| S | Reinforcements · Rain of Fire | Save button + clear; fit every stage. |
vs Crowds
| Tier | Spells | Why |
|---|---|---|
| S | Rain of Fire · Thunder Zapper | Area damage. |
| A | Aspect of Sol | Area effect (community-observed). |
| B | Soaring Shop | Economy, not direct clear. |
vs Armored / Bosses
| Tier | Spells | Why |
|---|---|---|
| S | Teleportation Sigil | Reposition the threat into kill zones. |
| A | Wintersong's Wrath | Winter area control (community-observed). |
| B | Ace Musketeers | Summoned damage (community-observed). |
Economy & utility
| Tier | Spells | Why |
|---|---|---|
| S | Soaring Shop | Economy for longer stages. |
| A | Royal Edict | Utility decree (community-observed). |
| B | Reinforcements | Panic button still works. |
How to use this list
Take the always-useful core, then one spell that answers the stage. If a patch changes balance, this page is updated with the new version.
FAQ
FAQ
Common questions about this topic.
Which spells are best in Kingdom Rush 6?
Reinforcements and Rain of Fire fit every stage; the third should answer the stage — crowds, armor, bosses or economy.
How many spells do I equip?
3 per stage from the 9-spell roster.
Is this tier list permanent?
No — it is tied to launch 1.0 and revisited per patch.