Tool

Tower Loadout Planner

A rule-driven helper that turns a stage's threat into a 5-tower shell from the confirmed roster. It recommends roles and reasons — no invented damage math.

You always bring 5 towers into a Kingdom Rush 6 battle. This planner starts from the official four categories (archers, mages, barracks, artillery) and the threat you expect, then returns a recommended shell with candidate towers and swap advice.

Assumptions & limits

This tool is a rule-based recommender. It does not compute damage, claim a mathematically optimal loadout, or invent stats. Candidates come from the official 15-tower roster; exact numbers are Unverified.

  • Threat types (balanced, crowd, armored, flying, boss) cover the common Kingdom Rush wave patterns.
  • Playstyle shifts the shell toward safe (more barracks), damage (more archers/artillery) or control (more mages).
  • Swap at least one slot based on the actual stage layout and enemies.

Game version: launch 1.0 (Sep 24, 2026). Sources: official roster. Last checked 2026-09-26.

FAQ

FAQ

Common questions about this topic.

How does the tower loadout planner work?

You pick the expected threat and playstyle; the planner returns a 5-tower category shell with candidate towers and the reason for each pick.

Does the planner know exact tower stats?

No. Stats are Unverified, so it works at the category level with official candidate names.

Can I follow the planner blindly?

No — treat the output as a starting shell, then adjust at least one slot to the stage.